Creating custom window script
Right click in your project browser and click on Create > SmartifyOS > UI Window Script
and open it up (remember to drag the new script onto the new game object).
Base class: BaseUIWindow
wasOpen
protected bool wasOpen
Was the window open before it was closed by another window (Is true
if the window was closed with Hide(true)
)
isOpen
protected bool isOpen
Is the window currently open
Init
protected void Init()
Needs to be called in Start()
to initialize everything
HandleWindowOpened
protected virtual void HandleWindowOpened(BaseUIWindow window)
Called when any other window is opened
Parameters | |
---|---|
window | The window that was opened |
You can use this to hide a window is another one opens
Example:
protected override void HandleWindowOpened(BaseUIWindow window)
{
//Add all windows that should hide this window when they open
if (window.IsWindowOfType(typeof(UIWindow1), typeof(UIWindow2)))
{
Hide(true);
}
}
HandleWindowClosed
protected virtual void HandleWindowClosed(BaseUIWindow window)
Called when any other window is closed
Parameters | |
---|---|
window | The window that was closed |
You can use this to re-open your window after it was closed by another
Example:
protected override void HandleWindowClosed(BaseUIWindow window)
{
if(!wasOpen) { return; }
//Add all windows that should trigger this window to reopen when they close
if (window.IsWindowOfType(typeof(UIWindow1), typeof(UIWindow2)))
{
Show();
}
}
OnShow
protected virtual void OnShow()
Called when the window is shown (opened)
OnHide
protected virtual void OnHide()
Called when the window is hidden (closed)
Show
public void Show()
Shows the window
Hide
public void Hide(bool internalUpdate = false)
Hides the window
Parameters | |
---|---|
internalUpdate (default = false ) | wasOpen will not be reset if true |